Post by /XP/LêG!öñ/†Ð*¹²/ on Jan 30, 2014 18:50:54 GMT -5
Since our server(s) often employ the use of double jumps and more often, super jumps, these are the rules regarding the use of these jumps on the standard Classic Maps.
Rules of thumb: DON'T DOUBLE/SUPER JUMP FOR OBJECTIVES AND DON'T SCRIPT JUMP!!!*
MAPS:
Fuel Dump -
Ok this is the map we have the most problems with and get the most complaints from.
ALLIES - Before you can jump over the axis base walls (at the axis's second spawn) the main door of the axis base has to be blown open by the tank. After that has happened you can legally jump over the wall as you wish. Once that has happened you can jump anywhere on the map EXCEPT inside the Fuel Dump defences. This means that you can jump on top of the bulding infront of the Fuel Dump (the one with the water tower), just not on the actual Fuel Dump (behind). The ONLY exception to this is when you're a covops with a suit, which enables you to open the door to access the roof. (This is a good way to practice teamwork.)
AXIS - All axis have free range. Meaning there are no restrictions to where an axis player can jump. This includes jumping over the Fuel Dump defences to defuse planted dyno.
Battery -
ALLIES - You need the Ramp to get up the wall.
AXIS - No restrcitions. Good luck.
Siwa Oasis -
ALLIES - Ok, there are two ways to legally win this map without destroying the City Wall. One: fix the second water pump and go through tunnels to plant dyno on guns. Two: have a covops w/ a suit open the door to the left of the City Wall or the doors above the second water pump to allow an engi access to the guns. Allies MAY NOT jump directly over the City Wall without it being blown. (Side note - planting dyno on the back/outside of the guns is legal but cheap )
AXIS - No restrictions.
Rail Gun -
ALLIES - No restrictions.
AXIS - No restrictions.
Radar -
ALLIES - No restrictions.
AXIS - No restrcitions.
*script jumping - most maps have a series of tasks that must be done, in their proper order, for the map objectives to be completed. This series is considered to be the script that was written for the map. If these are done out of order, then you have jumped ahead in the script. Thus the name "script jumping", which has no direct relation to actually jumping
Rules of thumb: DON'T DOUBLE/SUPER JUMP FOR OBJECTIVES AND DON'T SCRIPT JUMP!!!*
MAPS:
Fuel Dump -
Ok this is the map we have the most problems with and get the most complaints from.
ALLIES - Before you can jump over the axis base walls (at the axis's second spawn) the main door of the axis base has to be blown open by the tank. After that has happened you can legally jump over the wall as you wish. Once that has happened you can jump anywhere on the map EXCEPT inside the Fuel Dump defences. This means that you can jump on top of the bulding infront of the Fuel Dump (the one with the water tower), just not on the actual Fuel Dump (behind). The ONLY exception to this is when you're a covops with a suit, which enables you to open the door to access the roof. (This is a good way to practice teamwork.)
AXIS - All axis have free range. Meaning there are no restrictions to where an axis player can jump. This includes jumping over the Fuel Dump defences to defuse planted dyno.
Battery -
ALLIES - You need the Ramp to get up the wall.
AXIS - No restrcitions. Good luck.
Siwa Oasis -
ALLIES - Ok, there are two ways to legally win this map without destroying the City Wall. One: fix the second water pump and go through tunnels to plant dyno on guns. Two: have a covops w/ a suit open the door to the left of the City Wall or the doors above the second water pump to allow an engi access to the guns. Allies MAY NOT jump directly over the City Wall without it being blown. (Side note - planting dyno on the back/outside of the guns is legal but cheap )
AXIS - No restrictions.
Rail Gun -
ALLIES - No restrictions.
AXIS - No restrictions.
Radar -
ALLIES - No restrictions.
AXIS - No restrcitions.
*script jumping - most maps have a series of tasks that must be done, in their proper order, for the map objectives to be completed. This series is considered to be the script that was written for the map. If these are done out of order, then you have jumped ahead in the script. Thus the name "script jumping", which has no direct relation to actually jumping